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 Post subject: Dewdrop
PostPosted: Sat Mar 07, 2009 7:05 am 
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Joined: Sat May 31, 2008 5:29 am
Posts: 36
Location: Copenhagen, Denmark
No. tested: 16-20
Recent/major FMs tested: THORK ,
To Whom The Bell Tolls,
Reflections,
The Cube,
Amoral Dilemma,
When ever I come across this little doll it brings me back to the very first time I saw it. But unlike the OM finding this doll has no other purpurse than just finding it by accident.

Why is that?

I have always wanted to have to fulfill some kind of objective with Dewdrop other than just finding it somewhere during the mission. To my recollection there is hardly any missions at all with a specific purpurse to find it and put it back in the nursery or something.

Am I the only one thinking this?


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 Post subject: Re: Dewdrop
PostPosted: Sat Mar 07, 2009 10:16 am 
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Joined: Tue Aug 12, 2008 8:38 am
Posts: 5388
FMs by user: Waterfront Racket; Cell 6; The Drymian Codex
No. tested: 100+
Recent/major FMs tested: Who can keep track?
Fav. playing style: Ghoster
There are probably others but the only mission I can think of at the moment that has a "Find and return Dewdrop" objective is John Denison's "A Love Story III".


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 Post subject: Re: Dewdrop
PostPosted: Sat Mar 07, 2009 10:29 am 
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Joined: Mon May 19, 2008 9:30 pm
Posts: 4932
Location: Wales
FMs by user: None - completed Komag's and 'official' Dromed tutorial.
No. tested: 50-100
Recent/major FMs tested: It was a privilege testing them all.
Fav. playing style: Explorer
I always thought Dewdrop was there for Gloria Creep's benefit, but LarryG has put me straight on the uses and abuses of Dewdrop. :)


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 Post subject: Re: Dewdrop
PostPosted: Sat Mar 07, 2009 4:15 pm 
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Joined: Sat May 31, 2008 5:29 am
Posts: 36
Location: Copenhagen, Denmark
No. tested: 16-20
Recent/major FMs tested: THORK ,
To Whom The Bell Tolls,
Reflections,
The Cube,
Amoral Dilemma,
I seem to recall a mission by Christine that had an objective concerning Dewdrop.


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 Post subject: Re: Dewdrop
PostPosted: Sat Mar 07, 2009 5:10 pm 
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Joined: Fri May 30, 2008 5:31 pm
Posts: 285
Location: Houston, TX
No. tested: 21-30
Recent/major FMs tested: T1/G: 4 missions (Phoenix Hath Risen)
T2: 20 missions (Mission X, Vandal, His Own Medicine)
T3: 2 missions (Valley, Hotel)
Fav. playing style: Explorer
Mission X had Lil Millie. You could pick her up and either take her or put her in a cradle. If the mission hadn't already had too many objectives, returning her to the cradle would have been a bonus objective.



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 Post subject: Re: Dewdrop
PostPosted: Sat Apr 04, 2009 3:41 am 
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Joined: Fri Feb 06, 2009 7:42 am
Posts: 320
FMs by user: Bloodmist Tower
Garrett and the Beanstalk
Adventures of Burrick Boy
A Mother's Love
No. tested: 3-5
Recent/major FMs tested: Lord Fishkill's Curse
Graduation Day
Worlds Collide
I don't have any objectives related to DewDrop in my current mission, but I did add a special dolly that can serve a purpose. Functional tool or companion .. you decide!


As far as your original question, I think most authors consider a cameo appearance by DewDrop is purpose enough for the little toy. She serves as a brief reminder of our first time playing through the OMs.

Unfortunately, I can't think of any missions with a good DewDrop-related objective that has not yet been mentioned.


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 Post subject: Re: Dewdrop
PostPosted: Mon Jun 15, 2009 5:45 pm 
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Joined: Mon Jun 15, 2009 5:38 pm
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Recent/major FMs tested: n/a
Fav. playing style: Explorer
Not exactly a mission involving dewdrop, but most fm builders as I've found like to give drunk guys the dolly to hold in their hand as the wave it around standing in front of a fire...

Otherwise, an appearance from dewdrop is almost always expected. At least to me, anyway... :wink:


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 Post subject: Re: Dewdrop
PostPosted: Sun Aug 23, 2009 11:38 am 
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Joined: Sun Aug 23, 2009 1:50 am
Posts: 165
Location: The Netherlands
FMs by user: Oh, l'amour
No. tested: 3-5
Fav. playing style: Explorer
There was a lovely mission where you take a blue dewdrop with you on an adventure. Later it fulfilles a plot. (Keeper of the prophecies)
But in the original series I think there was no one who didn't try to throw dewdrop at the mechs, finding a way to have her explode, throw her out of the level, etc...
Maybe some extraordinairy taffer can create a doll that acually does something. Like this one: Image


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 Post subject: Re: Dewdrop
PostPosted: Tue Sep 01, 2009 2:26 am 
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Joined: Tue Aug 12, 2008 11:36 pm
Posts: 1547
Location: the Netherlands
FMs by user: I once wrote a story for a ghost/hospital mission
No. tested: 41-50
Recent/major FMs tested: Bad Hangover, A Dire Return, Pestis Cruento, Shadow Plans, Better of Dead, Finals at the Academy, Catalysmic Revalations and more ...
Fav. playing style: Kleptomaniac / Perfect Thief
Chucky is the cliffhanger for Dewdrop. Do I say this right?!
Nice picture of Chucky!
Yes sometimes Dewdrops are put in an FM, just to please me and I'm very proud of that 8^) .
Sometimes Taffers go way beyond "stuff" to make me happy and I'm enjoying that great time.
I find each Dewdrop I find a special gift, so call me a sentimental type of person and I will tell you immediatelly: That's true.
SO thanks to all Taffers who are making FM's where a Dewdrop dolly is somewhere to be found, needed for anything, or nothing, just for the keep. I charish them all!!! :!:

Gloria Creep. :)


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