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Available for testing groups : Thief 1/Gold - Thief 2 - Thief Deadly Shadows - The Dark Mod


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 Post subject: dark mod question - sorted
PostPosted: Wed Mar 11, 2009 6:02 pm 
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Joined: Sun Aug 31, 2008 2:59 pm
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Location: Sheffield, UK
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hi gang

I'm thinking of doing a mission using the dark mod and doom engine, now dark mod isn't finished yet as I understand it plus the doom engine isn't free yet either but they are coming, possibly within the year from what I've heard

any mission I do make would probably only be fit to play after this has happened anyway as I'm not very fast at these things

the question is, would anyone be able to beta such a mission assuming I ever get one finished ?

if anyone wants to try and dissuade me from this then I'm open to reasonable arguments but I do know that not many have it, the engine isn't free yet and DM isn't finished yet


Last edited by Esme on Thu Apr 02, 2009 11:12 am, edited 1 time in total.


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 Post subject: Re: dark mod question
PostPosted: Wed Mar 11, 2009 8:59 pm 
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I'd be happy to give it a go but I don't have doom. I suppose I could get a copy. If you are serious about it and it looks like it is going to happen let me know and I will try to get set up for testing.


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 Post subject: Re: dark mod question
PostPosted: Thu Mar 12, 2009 10:34 am 
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I'm glad to hear you're going to do another mission.

I'd also be happy to give something a go. I did install Doom etc on my old pc but the demo was very sluggish. I haven't tried it on the new pc but could install it and see. I'll have a go at that today and see what happens.

Update: I've got it installed and had a go at Thief's Den but I really don't like it!! Still very clunky though this machine should have no problems. I'll try St Lucia next - I might find that more user friendly.

Well that crashed the pc! So I think I'm probably out of either testing or playing. You're welcome to my copy Tannar if you want - shouldn't take too long by snail mail!!


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 Post subject: Re: dark mod question
PostPosted: Fri Mar 13, 2009 12:11 pm 
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Location: Sheffield, UK
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ahhh, there's a point I hadn't considered, the players PC's may not be up to it



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 Post subject: Re: dark mod question
PostPosted: Fri Mar 13, 2009 2:12 pm 
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Joined: Mon May 19, 2008 9:30 pm
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FMs by user: None - completed Komag's and 'official' Dromed tutorial.
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Fav. playing style: Explorer
Well I guess the responses in the two demo threads might give an indication of how many people could play.

A quick google of my graphics card would seem to suggest it's not that good although bigger than the one I had before, and also although biker appears to use something similar on one of his million machines. May just be fine for Thief but not enough for something more modern/massive.


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 Post subject: Re: dark mod question
PostPosted: Wed Mar 18, 2009 6:09 pm 
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Joined: Fri May 30, 2008 5:31 pm
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Location: Houston, TX
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I have played the 3 missions already released and helped beta Tears of St Lucia. I'd be happy to help with TDM. BrokenArts & Leatherman were also on the beta, so you could ask them if they would be willing to help. Also, you could post a request in the Dark Mod forums. Presumably, everyone there has Doom and can play.

Good luck with whatever engine you decide to use!!



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 Post subject: dark mod decision
PostPosted: Tue Mar 31, 2009 6:32 pm 
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I have considered and decided the next ones will be T2 as a) the story fits better and yes it's going to be a series as I reckon there are at least three distinct sections and b) more people will be able to play it

after that I may switch to DM because the other story I'm working on fits better with T3/DM and it's set pretty much immediately after T3 ends plus people may have upgraded hardware, the doom engine should be open source, DM should be finished etc etc...



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