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Esme
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Post subject: dark mod question - sorted  Posted: Wed Mar 11, 2009 6:02 pm |
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Joined: Sun Aug 31, 2008 2:59 pm Posts: 59 Location: Sheffield, UK
FMs by user: Baffords Town House
Fav. playing style: Explorer
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hi gang
I'm thinking of doing a mission using the dark mod and doom engine, now dark mod isn't finished yet as I understand it plus the doom engine isn't free yet either but they are coming, possibly within the year from what I've heard
any mission I do make would probably only be fit to play after this has happened anyway as I'm not very fast at these things
the question is, would anyone be able to beta such a mission assuming I ever get one finished ?
if anyone wants to try and dissuade me from this then I'm open to reasonable arguments but I do know that not many have it, the engine isn't free yet and DM isn't finished yet
Last edited by Esme on Thu Apr 02, 2009 11:12 am, edited 1 time in total.
_________________ some days it's just not worth the effort of chewing through the straps - Emo Philips
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nickie
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Post subject: Re: dark mod question  Posted: Thu Mar 12, 2009 10:34 am |
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Joined: Mon May 19, 2008 9:30 pm Posts: 4932 Location: Wales
FMs by user: None - completed Komag's and 'official' Dromed tutorial.
No. tested: 50-100
Recent/major FMs tested: It was a privilege testing them all.
Fav. playing style: Explorer
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I'm glad to hear you're going to do another mission.
I'd also be happy to give something a go. I did install Doom etc on my old pc but the demo was very sluggish. I haven't tried it on the new pc but could install it and see. I'll have a go at that today and see what happens.
Update: I've got it installed and had a go at Thief's Den but I really don't like it!! Still very clunky though this machine should have no problems. I'll try St Lucia next - I might find that more user friendly.
Well that crashed the pc! So I think I'm probably out of either testing or playing. You're welcome to my copy Tannar if you want - shouldn't take too long by snail mail!!
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Esme
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Post subject: Re: dark mod question  Posted: Fri Mar 13, 2009 12:11 pm |
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Joined: Sun Aug 31, 2008 2:59 pm Posts: 59 Location: Sheffield, UK
FMs by user: Baffords Town House
Fav. playing style: Explorer
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ahhh, there's a point I hadn't considered, the players PC's may not be up to it
_________________ some days it's just not worth the effort of chewing through the straps - Emo Philips
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nickie
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Post subject: Re: dark mod question  Posted: Fri Mar 13, 2009 2:12 pm |
Uber Member |
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Joined: Mon May 19, 2008 9:30 pm Posts: 4932 Location: Wales
FMs by user: None - completed Komag's and 'official' Dromed tutorial.
No. tested: 50-100
Recent/major FMs tested: It was a privilege testing them all.
Fav. playing style: Explorer
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Well I guess the responses in the two demo threads might give an indication of how many people could play.
A quick google of my graphics card would seem to suggest it's not that good although bigger than the one I had before, and also although biker appears to use something similar on one of his million machines. May just be fine for Thief but not enough for something more modern/massive.
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Esme
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Post subject: dark mod decision  Posted: Tue Mar 31, 2009 6:32 pm |
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Joined: Sun Aug 31, 2008 2:59 pm Posts: 59 Location: Sheffield, UK
FMs by user: Baffords Town House
Fav. playing style: Explorer
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I have considered and decided the next ones will be T2 as a) the story fits better and yes it's going to be a series as I reckon there are at least three distinct sections and b) more people will be able to play it
after that I may switch to DM because the other story I'm working on fits better with T3/DM and it's set pretty much immediately after T3 ends plus people may have upgraded hardware, the doom engine should be open source, DM should be finished etc etc...
_________________ some days it's just not worth the effort of chewing through the straps - Emo Philips
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