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Available for testing groups : Thief 1/Gold - Thief 2 - Thief Deadly Shadows - The Dark Mod





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 Post subject: Testers wanted: The Darkmod - Large City mission:
PostPosted: Sun Jan 06, 2019 12:01 pm 
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What we have (by TDM standards) is a very large cty mission, its built in a T1 style (very vertical and imposing) and is multi level from top to bottom (Thieves highway, apartments, streets, sewers and a large mansion).

Fair warning this mission is alpha atm, what I am after at this point is for some testers with mid to low end machines as I would like if at all possible for this to be playable for as many people as possible.

The mission geometry is 95% complete, I just have one location left and a couple of small detail passes to do in a few locations. I will make sure the some objectives are implemented so testers have something to do on their first play through.

Lastly I am testing this mission with [b]TDM 2.07 beta[/b], as it has better perf and adjustments than 2.06, so I suggest testers make a copy of their 2.06 folder and update that -

- http://forums.thedarkmod.com/topic/1977 ... sting-207/

many thanks

b.


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 Post subject: Re: Testers wanted: The Darkmod - Large City mission:
PostPosted: Tue Jan 08, 2019 5:14 pm 
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Hey, I'll help.


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 Post subject: Re: Testers wanted: The Darkmod - Large City mission:
PostPosted: Tue Jan 08, 2019 5:29 pm 
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Grand, thanks chap :-)


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 Post subject: Re: Testers wanted: The Darkmod - Large City mission:
PostPosted: Tue Jan 08, 2019 5:43 pm 
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Oh, also, when you're ready, feel free to send over a text document with the readables and briefing and such and I'd be happy to edit/proof them


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 Post subject: Re: Testers wanted: The Darkmod - Large City mission:
PostPosted: Tue Jan 08, 2019 8:47 pm 
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[quote="Amadeus"]Oh, also, when you're ready, feel free to send over a text document with the readables and briefing and such and I'd be happy to edit/proof them[/quote]
Thats awesome, thank you.


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 Post subject: Re: Testers wanted: The Darkmod - Large City mission:
PostPosted: Wed Jan 09, 2019 8:12 pm 
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Recent/major FMs tested: Mine Saga, Settling a Score, Penitent Thief, Complicated Cargo, Milhorn Manor, Broken Gears, Finals Academy, Little Fly, Evil Thievery, Sinkhole, Thiefs Rising Gold (TDS), Trail of a Fence (TDS), Art of Revenge (TDM), Love Story 5p1, Requiem (TDM), The Farm, House of Locked Secrets (TDM)
Fav. playing style: Kleptomaniac / Perfect Thief
Hi Bikerdude,

I would be happy to help!
My system is rather mediocre (8 years old, but having received some decent new graphics card 'just' 4 years ago).
Or is that lowend already?



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 Post subject: Re: Testers wanted: The Darkmod - Large City mission:
PostPosted: Thu Jan 10, 2019 9:20 am 
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Depends, whats the specs of your machine chap..? and thanks btw :-)


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 Post subject: Re: Testers wanted: The Darkmod - Large City mission:
PostPosted: Thu Jan 10, 2019 7:04 pm 
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No. tested: 16-20
Recent/major FMs tested: Mine Saga, Settling a Score, Penitent Thief, Complicated Cargo, Milhorn Manor, Broken Gears, Finals Academy, Little Fly, Evil Thievery, Sinkhole, Thiefs Rising Gold (TDS), Trail of a Fence (TDS), Art of Revenge (TDM), Love Story 5p1, Requiem (TDM), The Farm, House of Locked Secrets (TDM)
Fav. playing style: Kleptomaniac / Perfect Thief
Sir, I am happy to report :

AMD Athlon II X4 640 - 3 Ghz
4 GB RAM
NVIDIA GeForce GTX 960
Windows 10 - 64 bit

Keyboard: Microsoft Natural (produced some time around 2000, or probably even earlier)
8^)



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 Post subject: Re: Testers wanted: The Darkmod - Large City mission:
PostPosted: Sat Jan 12, 2019 9:24 am 
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Awesome right in the middle ish.


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 Post subject: Re: Testers wanted: The Darkmod - Large City mission:
PostPosted: Fri Jan 18, 2019 11:49 am 
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May be i late, but, I can still offer my machine and my time. My system:
AMD FX 4330 - 4Ghz
MSI Radeon R9 270X - 2GB,
8GB ram,
Win10 - x64.


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 Post subject: Re: Testers wanted: The Darkmod - Large City mission:
PostPosted: Mon Jan 21, 2019 7:35 pm 
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Joined: Mon Mar 01, 2010 5:40 pm
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No. tested: 16-20
Recent/major FMs tested: Mine Saga, Settling a Score, Penitent Thief, Complicated Cargo, Milhorn Manor, Broken Gears, Finals Academy, Little Fly, Evil Thievery, Sinkhole, Thiefs Rising Gold (TDS), Trail of a Fence (TDS), Art of Revenge (TDM), Love Story 5p1, Requiem (TDM), The Farm, House of Locked Secrets (TDM)
Fav. playing style: Kleptomaniac / Perfect Thief
Any outlook for a date for the first alpha to be dropped?



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 Post subject: Re: Testers wanted: The Darkmod - Large City mission:
PostPosted: Tue Jan 29, 2019 4:54 pm 
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Recent/major FMs tested: Golden Book campaign, The Mirror, King's Story, Upside Down, Hammerite Imperium, CoSaS 2, Rose Cottage, Finals at the Academy and more
Fav. playing style: Explorer
Based Shadowhide's unfinished mission? https://darkfate.org/view/details/files ... shadowhide


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 Post subject: Re: Testers wanted: The Darkmod - Large City mission:
PostPosted: Fri Feb 01, 2019 10:39 am 
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[attachment=0]shadowhide_2019-02-01_09.20.42.jpg[/attachment][attachment=1]shadowhide_2019-02-01_09.19.10.jpg[/attachment][quote="Garrett42"]May be i late, but, I can still offer my machine and my time. My system:
AMD FX 4330 - 4Ghz
MSI Radeon R9 270X - 2GB,
8GB ram,
Win10 - x64.[/quote]
Gpu is mid range but Cpu is old enough and welcome!

[quote="clearing"]Based Shadowhide's unfinished mission? https://darkfate.org/view/details/files ... shadowhide[/quote]
But its been substantially, upgraded, added-to and improved upon since then. Here are the newer version of the screenshots from Darkfate -

[attachment=5]shadowhide_2019-02-01_08.50.20.jpg[/attachment]
[attachment=4]shadowhide_2019-02-01_08.51.43.jpg[/attachment]
[attachment=3]shadowhide_2019-02-01_08.53.56.jpg[/attachment]
[attachment=2]shadowhide_2019-02-01_08.54.49.jpg[/attachment]
[attachment=1]shadowhide_2019-02-01_09.19.10.jpg[/attachment]
[attachment=0]shadowhide_2019-02-01_09.20.42.jpg[/attachment]


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 Post subject: Re: Testers wanted: The Darkmod - Large City mission:
PostPosted: Sat Feb 09, 2019 7:46 pm 
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Those are some pretty great lookin' screenshots!


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 Post subject: Re: Testers wanted: The Darkmod - Large City mission:
PostPosted: Mon Mar 04, 2019 8:19 pm 
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They are actually just the updated version for locations, as the shots have been show before.

Atm I am in the process of creating the last location (Gambeling den) to give the SW of the map a reason for existing other than to be a place for the player to loot.


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